The 2nd edition of the „Start coding with Alice” competition
has come to an end
Bucharest, 21st November 2016 – ADFABER organization in partnership with Oracle Academy organized the 2nd edition of “Start coding with Alice” competition, that encourages and helps young students from schools and high schools to learn the basics of Java programming.
The contest was carried out in the framework of Kids in Tech, an educational platform launched by ADFABER, which connects children with international IT companies that can be directly involved in the development of digital competences required in the labor market.
The “Start coding with Alice” competition has managed to show to the students that anyone can learn the basics of computer programming in just a few hours, and in a few weeks of study they can create their own 3D animations, movies or games using Java programming.
Alice is an innovative 3D programming platform that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. The platform allows the students to learn fundamental concepts of programming such as procedures, algorithms, functions, variables or loops in an interactive way. Alice is used in high schools and universities from all over the world to teach the basics of programming.
The „Start programming with Alice” contest was addressed to students and teachers from high schools and elementary schools from all over the country. Each participating team had two students and a mentoring teacher. The teams had the opportunity to enter the competition with an educational project- a lesson, game or an animation, made using the Alice 3 platform. Each valid project had to contain a presentation and a 1-2 minutes animation.
The competition had 355 registered teams in the high school section and 130 registered teams in the elementary school section. The „Start programming with Alice” competition has declared its winners on November 15th.
The first 3 awards at high school section have been gained by the projects “Treasure Hunt”, “Escape Room” and “The Towers of Hanoi” and the special awards for the elementary school section were gained by the projects “Colonization of Mars”, “Impact” and “Mathematical game” – all of them combined creativity with logical thinking and managed to offer the user a chance to learn by playing.